%% This BibTeX bibliography file was created using BibDesk.
%% http://bibdesk.sourceforge.net/


%% Created for Mauricio at 2009-05-20 03:59:23 -0500 


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@misc{conocimiento,
	Author = {Wikipedia},
	Date-Added = {2009-05-20 03:39:12 -0500},
	Date-Modified = {2009-05-20 03:40:39 -0500},
	Howpublished = {\url{http://es.wikipedia.org/wiki/Conocimiento}},
	Keywords = {Conocimiento},
	Title = {Conocimiento}}

@misc{unrealscript,
	Author = {Wikipedia},
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-20 03:58:09 -0500},
	Howpublished = { \\    \url{http://udn.epicgames.com/Three/UnrealScriptReference.html}\\    \url{http://unreal.epicgames.com/UnrealScript.htm}\\    \url{http://wiki.beyondunreal.com/Legacy:UnrealScript_Language_Reference/Introduction}\\    \url{http://wiki.beyondunreal.com/Legacy:UnrealScript_Lessons}\\    \url{http://wiki.beyondunreal.com/Legacy:UnrealScript}\\    \url{http://en.wikipedia.org/wiki/UnrealScript}},
	Keywords = {Videogame Engine},
	Title = {UnrealScript},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/UnrealScript}}

@misc{agi,
	Author = {Wikipedia},
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-20 03:58:17 -0500},
	Howpublished = { \\    \url{http://www.justadventure.com/articles/Engines/AGI/AGI.shtm}\\    \url{http://en.wikipedia.org/wiki/Adventure_Game_Interpreter}},
	Keywords = {Videogame Engine},
	Title = {Adventure Game Interpreter (AGI)},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Adventure_Game_Interpreter}}

@misc{sci,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-17 16:47:46 -0500},
	Howpublished = { \\    \url{http://agisci.classicgaming.gamespy.com/}\\    \url{http://en.wikipedia.org/wiki/Sierra's_Creative_Interpreter}},
	Keywords = {Videogame Engine},
	Title = {Sierra Creative Interpreter (SCI)},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Sierra's_Creative_Interpreter}}

@misc{scumm,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-17 16:47:35 -0500},
	Howpublished = { \\    \url{http://alban.dotsec.net/7.html}\\    \url{http://en.wikipedia.org/wiki/Scumm}},
	Keywords = {Videogame Engine},
	Title = {Script Creation Utility for Maniac Mansion(SCUMM)},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Scumm}}

@misc{unix,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-17 16:47:29 -0500},
	Howpublished = { \\    \url{http://en.wikipedia.org/wiki/Dennis_Ritchie}\\    \url{http://en.wikipedia.org/wiki/Ken_Thompson}\\    \url{http://en.wikipedia.org/wiki/UNIX}},
	Keywords = {UNIX, Ken Thompson, Dennis Ritchie},
	Title = {UNIX, Ken Thompson, Dennis Ritchie},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/UNIX}}

@misc{multics,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-17 16:47:21 -0500},
	Howpublished = { \\    \url{http://stuff.mit.edu/afs/athena/reference/multics-history/}\\    \url{http://www.multicians.org/myths.html#source}},
	Keywords = {multics operating system},
	Title = {MULTICS},
	Bdsk-Url-1 = {http://www.multicians.org/myths.html#source}}

@misc{spacetravel,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-17 16:47:14 -0500},
	Howpublished = { \\    \url{http://cm.bell-labs.com/cm/cs/who/dmr/spacetravel.html}\\    \url{http://www.fas.harvard.edu/~lib215/reference/history/spacetravel.html}\\    \url{http://www.livinginternet.com/i/iw_unix_dev.htm}\\    \url{http://www.bellevuelinux.org/thompson.html}\\    \url{http://www.cs.bell-labs.com/who/dmr/spacetravel.html}},
	Keywords = {Videogame},
	Title = {Space Travel},
	Bdsk-Url-1 = {http://www.cs.bell-labs.com/who/dmr/spacetravel.html}}

@misc{spacewar,
	Date-Added = {2009-05-14 16:14:02 -0500},
	Date-Modified = {2009-05-18 00:07:09 -0500},
	Howpublished = { \\    \url{http://www.thedoteaters.com/p2_stage1.php}\\    \url{http://www.digisys.net/users/cogs/spacewar.htm}\\    \url{http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&s=4&ss=3}},
	Keywords = {Videogame},
	Title = {Spacewar!},
	Bdsk-Url-1 = {http://www.digisys.net/users/cogs/spacewar.htm}}

@book{ogre,
	Author = {Gregory Junker},
	Date-Added = {2009-05-13 17:46:09 -0500},
	Date-Modified = {2009-05-13 17:50:04 -0500},
	Edition = {First},
	Keywords = {OGRE API},
	Month = {September},
	Publisher = {Apress},
	Title = {Pro OGRE 3D Programming},
	Year = {2006}}

@book{langevolution,
	Address = {Alexandria, Virginia},
	Date-Added = {2009-05-13 17:41:50 -0500},
	Date-Modified = {2009-05-18 01:31:53 -0500},
	Edition = {Second},
	Keywords = {Programming Languages},
	Publisher = {Time-Life Books Inc.},
	Series = {Understanding Computers},
	Title = {Computer Languages},
	Year = {1988}}

@book{compimages,
	Address = {Alexandria, Virginia},
	Date-Added = {2009-05-13 17:41:50 -0500},
	Date-Modified = {2009-05-18 01:31:53 -0500},
	Edition = {Second},
	Keywords = {Computer Generated Images},
	Publisher = {Time-Life Books Inc.},
	Series = {Understanding Computers},
	Title = {Computer Images},
	Year = {1988}}

@misc{tft,
	Author = {Wikipedia},
	Date-Added = {2009-05-13 17:38:02 -0500},
	Date-Modified = {2009-05-20 03:58:57 -0500},
	Howpublished = {\url{http://en.wikipedia.org/wiki/Tennis_For_Two}},
	Keywords = {Videogame},
	Title = {Tennis for Two},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Tennis_For_Two}}

@misc{simula,
	Author = {Wikipedia},
	Date-Added = {2009-05-13 17:35:54 -0500},
	Date-Modified = {2009-05-20 03:59:03 -0500},
	Howpublished = {\url{http://en.wikipedia.org/wiki/Simula}},
	Keywords = {Object Oriented Programming Simula},
	Title = {Simula},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Simula}}

@misc{mario64,
	Author = {Wikipedia},
	Date-Added = {2009-05-13 17:28:07 -0500},
	Date-Modified = {2009-05-20 03:59:09 -0500},
	Howpublished = {\url{http://en.wikipedia.org/wiki/Super_Mario_64}},
	Keywords = {Super Mario 64 Videogame Billboard},
	Title = {Super Mario 64},
	Bdsk-Url-1 = {http://en.wikipedia.org/wiki/Super_Mario_64}}

@article{billgates,
	Author = {Bill Gates},
	Date-Added = {2009-05-13 15:56:15 -0500},
	Date-Modified = {2009-05-13 17:27:55 -0500},
	Journal = {Next Generation},
	Keywords = {Bill Gates Videogames PDP-1 DirectX},
	Month = {June},
	Pages = {60,61,62},
	Title = {``What the hell does Bill Gates know about videogames anyways''},
	Year = {1996}}

@book{C,
	Author = {Brian W. Kernighan and Dennis M. Ritchie},
	Date-Added = {2009-05-13 15:54:48 -0500},
	Date-Modified = {2009-05-13 17:27:13 -0500},
	Edition = {Second},
	Keywords = {C Programming},
	Publisher = {Prentice Hall},
	Title = {The C Programming Language},
	Year = {1988}}

@book{openglbible,
	Author = {Richard S. Wright Jr. and Benjamin Lipchak},
	Date-Added = {2009-05-13 15:46:39 -0500},
	Date-Modified = {2009-05-13 17:26:49 -0500},
	Edition = {Third},
	Keywords = {OpenGL Shaders Pipeline},
	Pages = {931-1103},
	Publisher = {Sams Publishing},
	Read = {No},
	Title = {OpenGL SuperBible},
	Year = {2005}}

@misc{aigamedev,
	Author = {Alex J. Champandard},
	Date-Added = {2009-03-30 00:26:11 -0600},
	Date-Modified = {2009-05-17 16:46:40 -0500},
	Howpublished = {\url{http://aigamedev.com}},
	Keywords = {Artificial Intelligence for Game Developers},
	Title = {AIGameDev},
	Bdsk-Url-1 = {http://aigamedev.com/},
	Bdsk-Url-2 = {http://aigamedev.com}}

@article{statecharts,
	Abstract = {We present a broad extension of the conventional formalism of state machines and state diagrams, that is relevant to the specification and design of complex discrete-event systems, such as multi-computer real-time systems, communication protocols and digital control units. Our diagrams, which we call statecharts, extend conventional state-transition diagrams with essentially three elements, dealing, respectively, with the notions of hierarchy, concurrency and communication. These transform the language of state diagrams into a highly structured and economical description language. Statecharts are thus compact and expressivesmall diagrams can express complex behavior--as well as compositional and modular. When coupled with the capabilities of computerized graphics, statecharts enable viewing the description at different levels of detail, and make even very large specifications manageable and comprehensible. In fact, we intend to demonstrate here that statecharts counter many of the objections raised against conventional state diagrams, and thus appear to render specification by diagrams an attractive and plausible approach. Statecharts can be used either as a stand-alone behavioral description or as part of a more general design methodology that deals also with the system's other aspects, such as functional decomposition and data-flow specification. We also discuss some practical experience that was gained over the last three years in applying the statechart formalism to the specification of a particularly complex system.},
	Author = {David Harel},
	Date-Added = {2009-03-29 23:43:52 -0600},
	Date-Modified = {2009-03-30 00:22:44 -0600},
	Journal = {Science of Computer Programming 8},
	Keywords = {statchart},
	Pages = {231-274},
	Title = {STATECHARTS: A VISUAL FORMALISM FOR COMPLEX SYSTEMS*},
	Url = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.20.4799},
	Year = {1987},
	Bdsk-Url-1 = {http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.20.4799}}

@book{bioia,
	Author = {Darryl Charles and Colin Fyfe and Daniel Livingstone and Stephen McGlinchey},
	Date-Added = {2009-02-26 20:06:13 -0600},
	Date-Modified = {2009-02-27 18:05:50 -0600},
	Keywords = {inteligencia artificial},
	Publisher = {IGI Publishing},
	Title = {Biologically Inspired Artificial Intelligence for Computer Games},
	Year = {2008},
	Bdsk-File-1 = {YnBsaXN0MDDUAQIDBAUGCQpYJHZlcnNpb25UJHRvcFkkYXJjaGl2ZXJYJG9iamVjdHMSAAGGoNEHCFRyb290gAFfEA9OU0tleWVkQXJjaGl2ZXKoCwwXGBkdJCVVJG51bGzTDQ4PEBEUViRjbGFzc1dOUy5rZXlzWk5TLm9iamVjdHOAB6ISE4ACgAOiFRaABIAGWWFsaWFzRGF0YVxyZWxhdGl2ZVBhdGjSDRobHFdOUy5kYXRhgAVPEQImAAAAAAImAAIAAAlNYWtpdGEgSEQAAAAAAAAAAAAAAAAAAAAAAADD70C2SCsAAAAJFbcfQmlvbG9naWNhbGx5IEluc3BpcmVkIzkxNUMxLnBkZgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkVwcOa3JoAAAAAAAAAAAACAAIAAAkgAAAAAAAAAAAAAAAAAAAAAklBABAACAAAw++VFgAAABEACAAAw5sw+gAAAAEAEAAJFbcACRSSAAi69wAAeYgAAgBCTWFraXRhIEhEOlVzZXJzOmg0bDlrOkRvY3VtZW50czpJQTpCaW9sb2dpY2FsbHkgSW5zcGlyZWQjOTE1QzEucGRmAA4AigBEAEIAaQBvAGwAbwBnAGkAYwBhAGwAbAB5ACAASQBuAHMAcABpAHIAZQBkACAAQQByAHQAaQBmAGkAYwBpAGEAbAAgAEkAbgB0AGUAbABsAGkAZwBlAG4AYwBlACAAZgBvAHIAIABDAG8AbQBwAHUAdABlAHIAIABHAGEAbQBlAHMALgBwAGQAZgAPABQACQBNAGEAawBpAHQAYQAgAEgARAASAF1Vc2Vycy9oNGw5ay9Eb2N1bWVudHMvSUEvQmlvbG9naWNhbGx5IEluc3BpcmVkIEFydGlmaWNpYWwgSW50ZWxsaWdlbmNlIGZvciBDb21wdXRlciBHYW1lcy5wZGYAABMAAS8AABUAAgAM//8AANIeHyAhWCRjbGFzc2VzWiRjbGFzc25hbWWjISIjXU5TTXV0YWJsZURhdGFWTlNEYXRhWE5TT2JqZWN0XxBNLi4vLi4vSUEvQmlvbG9naWNhbGx5IEluc3BpcmVkIEFydGlmaWNpYWwgSW50ZWxsaWdlbmNlIGZvciBDb21wdXRlciBHYW1lcy5wZGbSHh8mJ6InI1xOU0RpY3Rpb25hcnkACAARABoAHwApADIANwA6AD8AQQBTAFwAYgBpAHAAeACDAIUAiACKAIwAjwCRAJMAnQCqAK8AtwC5AuMC6ALxAvwDAAMOAxUDHgNuA3MDdgAAAAAAAAIBAAAAAAAAACgAAAAAAAAAAAAAAAAAAAOD}}
